Part 18
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At this point the snail racers line up and will follow a pattern around the area in a race with no apparent end and no apparent consequences. If somebodys watched this and found a result, theyre a better person than I.
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Following the snail leads us to a snoring old man.
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Off to the left
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Next stop, dreamland. The Dream Rod is the gift that keeps on giving.
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The treasure being discussed here is the Magic Armor, Medical Herb, and Gems that we already found when we were starting out. Still, its nice to actually have an explanation for some treasure chests.
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Now that weve cleared the areas here we can move on to the next area, which is actually a different access route to the area we were previously working with.
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Weve got three lairs to deal with before we can move on.
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If you look at one of the images of the previous update, youll see these guys off on the edge. Wild slashing is the order of the day, and clearing the lair lets us move on to the next lair:
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We can deal with these red mages and proceed to find a Strange Bottle
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While the third lair, which was so insignificant that I dont even remember what was in there. The chest here has Rotator, a spell that lets you hold down the magic button to cause a magical attack to circle around your character. Its great for dealing with bats. After that, downstairs we go.
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The next floor is our first break from ice and snow, and introduces a new enemy. These are normal, non-lair enemies who are stationery but are often out of reach. You can defeat them with magic, and theyll make spikes appear around you. If you stay put the spikes will disappear and then you can move on to deal with them. Clearing a nearby red wizard lair releases a boy.
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Next up weve got an underground waterfall and a wizard lair, as well as a red wizard lair that has a significant occupant.
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Pushing on, weve got a Green Slime lair that creates a new stairway to let us proceed. Were starting to get a bit worn down at this point, just based on the number of enemies.
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The next lair lets us proceed to the next floor, but something was actually missing at the top of the stairs
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A little bit to the west of the lair that let us down the stairs is another lair, which releases a fairy wholl give us some EXP and a chance to teleport back and heal. With only one HP left, its definitely time to go back and check out the village before proceeding onward.
Next update: Emblems, a boss whose HP wont even fit on the screen, the King, and the Phoenix.